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Note on Intel
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Paper/InGame Maps

iEN
AGW
Historical Arena
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The basis of these maps were created with the actual .ter file that iEN used to create the terrain.
I created batch Java programs to interpret that .ter file into graphics files for use on this sight.
The position of targets was obtained in a file from the ETO Terrain Team.
These positions were then personally verified by myself or Muzz who also developed a map for the arena.
The base map used in the programming was 2048 by 2048 pixels.
That is the highest resolution any map can get for this terrain.
Do note, I left a lot to be discovered.
Each target is unique in its own way.
The layout of cities and industries varies from place to place.
Even the flak that I mark on my map may be anything from a single gun to a battery of 6.
The maps here are just a guide and meant for mission planning and navigation.
The details are up to you. {salute}
If you do see any errors, let me know and I will update the website.
-phenix (errthumt@at@radiks.net)
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